AI Insights · Timothy · April 2025
Top 5 City Building Games Performance in Tunisia, Q1 2025
Explore the performance of the top city building games on a unified platform in Tunisia during Q1 2025, highlighting trends in downloads, revenue, and active users.
In the first quarter of 2025, the city building games category saw varied performance metrics across Tunisia on a unified platform, combining data from both iOS and Android. Here's a detailed look at the top five games.
Smurfs' Village from Garden City Games maintained a consistent weekly revenue, peaking at around $78 in early January and tapering to $62 by the end of March. Downloads were minimal, with slight activity noted at the beginning and end of the quarter. Active users fluctuated slightly, ending the quarter with about 7 users.
SimCity BuildIt by Electronic Arts experienced a stable revenue stream, averaging around $19 weekly. Downloads spiked significantly to 407K in early March, contributing to an increase in active users, which peaked at 1.2K in mid-March.
Merge County from Microfun Limited showed fluctuating revenue, with a high of $52 in early January. Downloads remained low but saw a small peak of 19K mid-February. Active users remained steady, averaging around 30 throughout the quarter.
Virtual City Playground HD by G5 Entertainment AB had minimal revenue, maintaining a peak of $4 in late March. Downloads and active users were negligible during this period.
Megapolis: City Building Sim from Social Quantum exhibited modest revenue, peaking at $3 in early March. Downloads were sparse, with a small peak of 20K in mid-January. Active users gradually declined over the quarter, ending with around 105.
These insights are based on Sensor Tower data, providing a comprehensive view of the city building games market in Tunisia. For more detailed analysis, visit Sensor Tower's platform.